More Hero RPG on Unity
A turn based pet battle RPG in development.
During development, I decided to add Slay-the-Spire like rougue experience into the game.
Key Features
2.5D work art
Using Unity3D to represent the art style of 2D
ScriptableObject-based note sheet system.
Real-time note spawning with queue-based hit detection.
Fever system grants guaranteed perfects during activation.
Click To Go system
Using NavMeshSurface and NavMeshAgent
to create a Click to Go moving system
Adding collide boxes for map objects for details.
The collide boxes will provide layers as well.
Pet Spawning
Modulelized pet spawning system.
Easily extendable using ScriptableObjects + prefabs.
More functions in development:
Pet catching/Pet Stats/Pet skills
Turn base battle - [In Development]
When Colliding with pets in wild.
We will enter battle stage for a N vs N fight.
Player will be fighting with the pet.
More functions in plan
Audio System.
UI that fits the art style.
Quest system in game.
Interactable world items.
Player and pet traning system.
Equipments & special skills.
Highlights
ScriptableObject-driven architecture.
Dynamic deck draw/preview system.
Music-synced gameplay feedback.