More Hero RPG on Unity

Development Duration: Just started


A turn based pet battle RPG in development.

During development, I decided to add Slay-the-Spire like rougue experience into the game.

Key Features

2.5D work art

Using Unity3D to represent the art style of 2D

ScriptableObject-based note sheet system.

Real-time note spawning with queue-based hit detection.

Fever system grants guaranteed perfects during activation.

Deck Screenshot

Click To Go system

Using NavMeshSurface and NavMeshAgent

to create a Click to Go moving system

Adding collide boxes for map objects for details.

The collide boxes will provide layers as well.

Pet Spawning

Modulelized pet spawning system.

Easily extendable using ScriptableObjects + prefabs.

More functions in development:

Pet catching/Pet Stats/Pet skills

Deck Screenshot Deck Screenshot

Turn base battle - [In Development]

When Colliding with pets in wild.

We will enter battle stage for a N vs N fight.

Player will be fighting with the pet.

Deck Screenshot

More functions in plan

Audio System.

UI that fits the art style.

Quest system in game.

Interactable world items.

Player and pet traning system.

Equipments & special skills.

Highlights

ScriptableObject-driven architecture.

Dynamic deck draw/preview system.

Music-synced gameplay feedback.